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.net6控制台退出编辑模式

发布:2023/3/29 23:33:46作者:管理员 来源:本站 浏览次数:339

// See https://aka.ms/new-console-template for more information
using System.Runtime.InteropServices;

Console.WriteLine("Hello, World!");

Console.Title = "控制台标题";
//DisbleQuickEditMode();
QuickEditMode();
DisbleClosebtn();
Console.CancelKeyPress += new ConsoleCancelEventHandler(CloseConsole);
Console.ReadKey();

#region 设置控制台标题 禁用关闭按钮

[DllImport("user32.dll", EntryPoint = "FindWindow")]
extern static IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll", EntryPoint = "GetSystemMenu")]
extern static IntPtr GetSystemMenu(IntPtr hWnd, IntPtr bRevert);
[DllImport("user32.dll", EntryPoint = "RemoveMenu")]
extern static IntPtr RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags);

static void DisbleClosebtn()
{
    IntPtr windowHandle = FindWindow(null, "控制台标题");
    IntPtr closeMenu = GetSystemMenu(windowHandle, IntPtr.Zero);
    uint SC_CLOSE = 0xF060;
    RemoveMenu(closeMenu, SC_CLOSE, 0x0);
}

static void CloseConsole(object sender, ConsoleCancelEventArgs e)
{
    Environment.Exit(0);
}
#endregion

#region 关闭控制台 快速编辑模式、插入模式
const int STD_INPUT_HANDLE = -10;
const uint ENABLE_QUICK_EDIT_MODE = 0x0040;
const uint ENABLE_INSERT_MODE = 0x0020;
[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr GetStdHandle(int hConsoleHandle);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint mode);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint mode);

static void DisbleQuickEditMode()
{
    IntPtr hStdin = GetStdHandle(STD_INPUT_HANDLE);
    uint mode;
    GetConsoleMode(hStdin, out mode);
    mode &= ~ENABLE_QUICK_EDIT_MODE;//移除快速编辑模式
    mode &= ~ENABLE_INSERT_MODE;      //移除插入模式
    SetConsoleMode(hStdin, mode);
}
static bool QuickEditMode()
{

    IntPtr consoleHandle = GetStdHandle(STD_INPUT_HANDLE);

    // get current console mode
    uint consoleMode;
    if (!GetConsoleMode(consoleHandle, out consoleMode))
    {
        // ERROR: Unable to get console mode.
        return false;
    }

    // Clear the quick edit bit in the mode flags
    consoleMode &= ~ENABLE_QUICK_EDIT_MODE;

    // set the new mode
    if (!SetConsoleMode(consoleHandle, consoleMode))
    {
        // ERROR: Unable to set console mode
        return false;
    }

    return true;
}
#endregion